I forked couple of year ago a wonderful game on Pebble : MiniDungeon made by Jonathan Panttaja.
I really liked the game but thought it was lacking some variety in the monster and the level. I added first new monster, quite easily with the framework Jonathan created.
When Pebble moved to their SDKv2.0, the code needed to be updated, and I took the time to do so. Later on Jonathan took this migration and integrated in his code.
I can proudly announce the version 5.0 of the game !
This is clearly the biggest change, MiniDungeon is a, mostly, idle game. You just wait for the watch to tell you to do interact with it. Now with stamina, you are able to move through the dungeon yourself. You are given at the begin of the game 10 of stamina, each time you use one, you advance in the dungeon. The stamina recovers X every minutes, where X is your level. The limit of stamina you can gather is directly linked to your level.
At the end of the game, a score is not calculated and given to the player. It’s possible that later on I implement a leaderboard online using Pebble.JS. I prefer to keep for now secret the formula used to calculate the score (even if it’s public in the source code).
The easy mode is an addon of the extended version of the game. When activated, the player can choose to climb or not to the next floor, the limit for increasing stats is disabled (usually you can’t increase your stat more than your level) and when you die you can choose to continue playing from where you where. Keep just in mind your death are counted and will be removed from your final score.